srAlmende::SocketBody Class Reference

#include <socketBody.h>

List of all members.

Public Member Functions

 SocketBody (RobotActorBase *robot, float x, float y, float z, float heading, float pitch, float roll)
virtual ~SocketBody ()

Detailed Description

The SocketBody is derived from Cuboid. Easiest and might eventually use the collision box of a cube. It represents a power socket / outlet in the Delta3D simulator environment. An explicit Delta3D class for the socketBody will make it possible to create sockets at certain places in the scenario by for example externally issued TCP/IP commands.

Author:
Anne C. van Rossum
Date:
Oct 2, 2009

Definition at line 19 of file socketBody.h.


Constructor & Destructor Documentation

srAlmende::SocketBody::SocketBody ( RobotActorBase *  robot,
float  x,
float  y,
float  z,
float  heading,
float  pitch,
float  roll 
)

A SocketBody is attached to a RobotActorBase as explained elsewhere. It makes it easier to add additional functionality.

Parameters:
robot robot identifier
x,y,z world coordinate position of the socket
heading,pitch,roll world coordinate orientation of the socket

Definition at line 43 of file socketBody.cpp.

srAlmende::SocketBody::~SocketBody (  )  [virtual]

Nothing to deallocate... Yet...

Definition at line 79 of file socketBody.cpp.


The documentation for this class was generated from the following files:
 All Classes Namespaces Files Functions Variables Typedefs Enumerations

Generated on Thu Feb 4 16:32:08 2010 for Delta3D Plugin by  doxygen 1.6.1