srAlmende::SocketALMProxy Class Reference

#include <socketALM.h>

List of all members.

Public Member Functions

 SocketALMProxy ()
 Constructs the proxy.
virtual void BuildPropertyMap ()
 Creates the properties that are custom to the robot proxy.

Protected Member Functions

virtual ~SocketALMProxy ()
virtual void CreateActor ()
 Creates an instance of our robot tank actor.
virtual void OnEnteredWorld ()

Detailed Description

Our proxy class for the robot actor to use it in STAGE.

Definition at line 91 of file socketALM.h.


Constructor & Destructor Documentation

srAlmende::SocketALMProxy::~SocketALMProxy (  )  [protected, virtual]

Empty destructor.

Definition at line 221 of file socketALM.cpp.


Member Function Documentation

void srAlmende::SocketALMProxy::BuildPropertyMap (  )  [virtual]

Creates the properties that are custom to the robot proxy.

Adds the entities' id, position and orientation properties to the Property Editor in STAGE.

Definition at line 214 of file socketALM.cpp.

void srAlmende::SocketALMProxy::CreateActor (  )  [protected, virtual]

Creates an instance of our robot tank actor.

Creates a new actor. There can be as many actors if you want.

Definition at line 226 of file socketALM.cpp.

void srAlmende::SocketALMProxy::OnEnteredWorld (  )  [protected, virtual]

This routine is called when this proxy is added to the game manager (ie, the "world"). You can respond to OnEnteredWorld on either the proxy or actor or both.

Register an invokable for Game Events and Tick Messages.

Definition at line 233 of file socketALM.cpp.


The documentation for this class was generated from the following files:
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