#include <robotSpaced.h>
Public Member Functions | |
| RobotSpace3DProxy () | |
| Constructs the proxy. | |
| virtual void | BuildPropertyMap () |
| Creates the properties that are custom to the robot proxy. | |
Protected Member Functions | |
| virtual | ~RobotSpace3DProxy () |
| Destructor. | |
| virtual void | CreateActor () |
| Creates an instance of our robot tank actor. | |
| virtual void | OnEnteredWorld () |
Our proxy class for the robot actor to use it in STAGE.
Definition at line 104 of file robotSpaced.h.
| void RobotSpace3DProxy::BuildPropertyMap | ( | ) | [virtual] |
Creates the properties that are custom to the robot proxy.
Definition at line 388 of file robotSpaced.cpp.
| void RobotSpace3DProxy::CreateActor | ( | ) | [protected, virtual] |
Creates an instance of our robot tank actor.
Creates a new actor. There can be multiple RobotSpace3Ds.
Definition at line 395 of file robotSpaced.cpp.
| void RobotSpace3DProxy::OnEnteredWorld | ( | ) | [protected, virtual] |
This routine is called when this proxy is added to the dtGame::GameManager.
Definition at line 399 of file robotSpaced.cpp.
1.6.1