#include <evolutionComponent.h>
Inherits srExternal::TcpipComponent.

Public Member Functions | |
| EvolutionComponent (const std::string &name, int tcpPort) | |
| Constructor. | |
| void | ProcessMessage (const dtGame::Message &message) |
| Handle messages from the GM. | |
| ~EvolutionComponent () | |
| Destructor. | |
The way Symbricator3D is designed enforces a subclass of tcpipComponent to enable to interpret the incoming TCP/IP header like POSITION which is defined to be 10, to a SimulationMessageType::POSITION. The tcpipComponent should not know what types of messages can be send, hence this is done in this subclass. Speaking of code bloat...
Definition at line 22 of file evolutionComponent.h.
1.6.1